OK, 1st up: I have been completely actively playing a warrior and crafting this  wow gold warrior column for really some time now. So even although this week's savage,   astonishing ravaging from the warrior school wasn't a thing I haven't witnessed   before, I really feel pretty self-confident in saying that yes, it absolutely   was genuinely jarring. Not jarring like a buddy braking only a tiny as well   difficult even although producing merely because she was totally reading out   that person's butt and missed the lighting change. Jarring like a buddy  wow gold  producing in to a concrete abutment at 95 miles an hour appears additional apt.   The complete epic saga of metagem modifications didn't help anything,   either.
  
Still, we can't say we have been surprised, can we? I authored a   article that pointed out it a even although back, however it bears repeating on   this calm shortly after our collective jubblies have been completely kicked   precise in that people have been sort of nuts for just about any even although   there. it absolutely was not uncommon for arms warriors to guide the DPS and   fury warriors to make an make an effort to do additional DPS than everyone else   blended on some 5-man fights. Frankly, even with these changes, fury is   nevertheless capable of decent numbers. (Not great, not what I would say they   may be, but decent enough for now.) Arms was the additional difficult hit, of   course, since it often appears to be. I'll also admit to disappointment how the   complete rage redesign didn't remove from us the ongoing buff-nerf cycle we've   been residing with for 6 many years now.
Rage normalization wasn't   intended to cut back equipment dependency so considerably concerning create it   linear as opposed to semi-exponential. What fueled the powerplant of warrior   energy fluctuation before to was the simple fact that an undergeared warrior   simply rage starved merely because not merely do she or he strike infrequently,   but her / his hits created small rage attributed in the direction of way rage   was created (the additional harm you dealt, the additional rage you had). Now,   even although undergeared warriors (you know, people in quest greens, alts who   in no way obtain an opportunity to raid or who rolled halfway by means of an   expansion) will nevertheless create much less rage than completely geared kinds   using the precise amount of strike and expertise, no much lower than once they   do hit, they will create a dependable amount of rage permitting them to make an   make an effort to do something.
This does not necessarily mean you will   not get additional effective with gear, nor does it necessarily mean that rage   won't scale with gear. Hopefully, what it suggests is on the way to be the   simple fact that warriors will scale predictably with equipment and rage won't   turn out to be effectively infinite, making it complicated to design and design   around. This does necessarily mean we should devote some time really thinking   about our rage and recommendations on how to most wisely devote it, a habit many   of us have gotten away from and will should resume. presume to really feel   pretty constrained for just about any while, specifically as ratings decay helps   make more mature equipment obsolete and you're upgrading in instances and   heroics.
Protection is nevertheless on the way for getting the king of   leveling specs
You may possibly in no way build foot in an illustration   and nevertheless go from 80 to 85 like a prot warrior. I'm not totally good why   you wouldn't run instances, but defense will hold on for getting a pretty   powerful leveling spec coming away of its Wrath from the Lich King high. even   although the DPS specs will unquestionably hold out for leveling, the two have   witnessed adjustments to their relative energy and auxiliary competencies   (especially fury, which has lost many self-healing) that will make defense   genuinely stand out since the survivability leader.
The inclusion of   Vengeance to all tanking specs suggests that defense will also possess a   suggests to pull many mobs, stay alive, and steadily ramp up its harm within a   way it has in no way witnessed before. offered that defense was presently the   king of multiple-mob chain pulling, this helps ensure it is perfect for questing   out from the world.
http://wow-gold.dostweb.com/Playing-your-holy-or-self-control-priest-in-patch.html
  http://wow-gold.tecbox.com/Priest-healing-techniques-for-earlier-Bastion-of-Twilight.html
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